There are over thirty different events in London , although they can be divided into six categories: Archery two different games , Diving four different games , Swimming five different games , Gymnastics two different games , Shooting two different games , Track and Field ten different games , and others six different games. There are three primary modes of play. There is Olympic Mode, where you battle it out through several events each day throughout the full Olympic Games.
How many per day and the total number of events varies by the difficulty setting you choose. Events Play lets you customize your own Olympics and decide what events you will play and in what order. Finally there is Challenge Mode, where you and up to four friends compete in a series of events. If you score high enough as a collective team , you unlock new challenges to play through. It took me several hours to get into a Quick Match game and it ended up being weight lifting and Triple Jump.
Oddly enough nearly everyone was playing as France. I blasted through most of the game in a few hours. I really love the opening image you are given in the game — that of a competitor standing atop the diving board looking down.
Unfortunately this image is the best the game ever looks. The backgrounds in the game are really sharp. Things like the cycling and archery court look almost as if they are snapshots taking from life. The pools and kayak slalom courses also look incredible. I was really happy with how all the courts and locations looked. Character models however are another story.
The animations, movements and physical features of characters all look…off, regardless of events. Most end up being very gangly with their heads coming off their necks from odd angles. In all, the visuals are enjoyable. In the case of an Olympic game, the background and court designs are more important than the physical appearance of the athletes. The audio in the game is a mixed bag. The two commentators one male and one female have excellent voices and their posh accents are perfect for a British sports event.
Sound effects, such as running, hitting the high jump bar, diving into a pool of water, et all, are nicely done. This is definitely another area where things are noticeably improved from the last Summer Olympics video game. Everything sounds realistic and recognizable.
This is probably the best a Summer Olympics title has sounded. Finally there is the music. I was also impressed that the game has all the national anthems for the countries that appear in the game. They sound good although it will take a long time before you hear all of them. I was saddened that the game was missing the theme song from Chariots of Fire , which has been used as a quasi-official theme song for the London games.
Beijing had some of the worst controls and button detection issues I have ever seen in a video game. It was nigh unplayable at times. It was just awful in every way you can imagine. You can really see this in things like the Shot Put and Discus Throw. Diving is also greatly improved and shooting no longer has the insane hair trigger issues. Table Tennis is extremely well done this time around instead of sporting a complete and utter disregard for the lack of physics as was seen in Weightlifitng can actually be done more or less this time as you are using analog sticks in tandem instead of going in opposite directions at two different speeds.
I could go on and on about how superior London is to Beijin , but I think you get the picture. London doesn't scrimp on quantity when it comes to the main, controller-compatible games it offers, but some of the odd games are worse than others.
Trampoline, vault and diving are nothing more than quicktime events, and scoring can be infuriating, as the judge's temperament seems to vary from round to round. On the other hand, track and field events offer more enjoyment.
While there are some shared mechanics between all of these events, there are subtle differences that make each one its own challenge. Button mashing is kept to a minimum in London , and instead carefully timed flicks of the analogue sticks control how far or fast your athlete will go.
Mastering each technique takes practice. Sadly, there's little opportunity to do this in the single player campaign, which rushes you through tutorials, and is more intent on teaching you which buttons to press, rather than when you should press them. There's a variety of swimming events to try out too, and they all use the same control scheme.
These events are reliant on you pushing the analogue sticks forward and backwards to build a decent rhythm. Do so successfully and you'll easily win the race; fall out of your rhythm just a little bit and things get tricky.
These events are unforgiving, and don't offer much in the way of help if you mess up one of your strokes. The most fun to be had is with Archery. You have to take into account wind speed, direction, gravity and a strict twenty-second time limit, which makes obtaining a high score rewarding. There's a running contextual commentary over all the events, and for the most part it's weak, consisting of basic and uninspired phrases.
There is some great crowd interaction, though, which makes events all the more exciting, and hearing the raucous rumble of the crowd makes crossing the finish line all the sweeter. For those not content with just winning gold medals, there are opportunities to crack both world and Olympic records too.
You can also take the action online, where you pick a country to compete for and post your best scores to a global leaderboard. Competing for your country makes things satisfyingly competitive, even for events like kayaking where you aren't directly challenging opponents.
The presentation is slick, thanks to the bright artwork and realistic athletes. Top 10 Anime of Presented by truth. IGN Logo Recommends. Kirby and the Forgotten Land Logan Plant 3. Steam Deck George Yang God of War Jonathon Dornbush Pokemon Blue Matt Kim God of War Michael Thompson
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