Fun games to play in french class




















Beginning students should start with vocabulary words or simple sentences. Draw a dash on the board or a sheet of paper for each letter of the word or sentence, leaving a space between words. Next, draw a gallows as you would in regular Hangman.

Make sure students use only French during the game. Mille Bornes is a French jeu de cartes that has students compete against one another to get the most mileage.

For this game, you would want to break up students into groups of six players. Each group would receive a deck of cards, and there would be three pairs of partners who would work together to win.

The trick to playing this group in the French classroom is to insist that the students use French when calculating their points and describing what they are doing. For example, if someone played a 25 mile card, they would say vingt-cinq miles rather than the English equivalent. You can make your own list of vocabulary for playing the game and go over it as a vocabulary lesson.

The following two tabs change content below. Debolina Raja came into the writing world while she was playing around with words and participating in various literary events. In the professional world, she found her writing interest in various genres such as health, wellness, parenting, relationship, and brand management.

Students must look at the number of letters required and mentally check their vocabulary for words that could fit. Long before they find the correct word, they have reviewed a number of other words in this process of elimination. Hangman also enforces a careful review of spelling.

This is a great opportunity to reinforce the need for correct use of accents. Encourage students to observe missing or incorrect accents by stipulating that any errors earn another stroke on the gallows. Using pictures is more effective because it forces students to think of the word rather than simply reading it from the grid.

Students are reinforcing their vocabulary by speaking aloud and listening. They get to practice their pronunciation as well as their vocabulary. This team game is a winner but it takes time to set up.

The time consuming part lies in creating the questions and answers. However, once they get the idea, some keen students might like to create their own set of questions and answers to test their fellow students. This is a great way to review vocabulary.

You can find PowerPoint templates here. These templates enable you to change the questions and answers to suit any vocabulary topic. You can also do this very simply on the blackboard. Draw a grid, name each column with a question topic and give each square an increasing point value for an increasingly difficult question.

They must find out the item in no more than 20 questions. Good preparation for this would be to display a list of adjectives or adjectival phrases on screen or board which pupils can select from. This is used for practising parts of the body and the words droite and gauche.

I include this old game because I find it works with all levels, not just near beginners. Students like this! In case you are not familiar with the rules, here they are. The whole class stands up. You explain that you are going to tell them to touch parts of their body.

If you precede the instruction with Jacques dit , they should carry out the instruction. If you do not say Jacques dit , then they must do nothing. If they get it wrong they sit down and are out of the game. Have a practice run first, because students always fall for your tricks at the start!

The game normally takes about 20 minutes, but you can make it flexible by speeding up or slowing down. It also, like many of the games here, needs no preparation, which I consider to be a great advantage. These are for advanced students. I use a couple from a commercial provider, but with some time and care you could make up your own. You need a group of at least 8 or so students.

Each student is given a a few clues to a murder investigation. You would need about 40 clues, with one correct solution and two red herrings. The group have to solve the crime, coming up with the murderer, weapon and motive.

The ones we use come from a file called Drama in Language Teaching. One pupil might go to the board and write up details or, for instance, a chronology of events. The whole exercise might take about 35 minutes. Another one for advanced learners in groups of about 5.

Give the whole group some tourist information about Paris e. Then give each student a card with their assumed French name and some details of what type of activities they prefer. Include some other points such as who they get on with, who they want to go out with and who they dislike.

Tell the group that they must prepare a three day itinerary for their visit. Students must stay in role. Allow them about 20 minutes. They then report back their plans. The amusement comes from the pupils staying in their role, particularly with regard to their relationships with others. The activity takes some preparation, but not an enormous amount.

For high intermediate or advanced groups. These are quite well know and students may have their own to contribute. The teacher poses the problem and the class have to guess the solution by asking yes-no questions. This is a familiar game show format based on the long-running French show called Le jeu des Chiffres et des Lettres. You get an individual to nominate six numbers — 4 single-figure digits and two numbers which must be 25, 50, 75 or You write them on the board.

Alternatively you can download a Countdown random number generator if you look around on the web. They must not use a number more than once. When a pupil thinks they have solved the calculation you get them to explain it whilst you write it up on the board. To help them write up the terms they will need to explain the calculation. This game works well with near beginners up to intermediate. Classes could use calculators, but it is probably better for them to use pencil and paper solutions.

Another mental arithmetic game for the whole class. You explain to the group that you are going to count up to , but whenever you get to a number with a 5 in, or a multiple of 5, they must say FIZZ. When they arrive at a number with 7 in, or a multiple thereof, they must say BUZZ.

Give an example of the counting method yourself before they start. This game is a favourite of maths teachers and they will be happy that you are doing your bit for cross-curricular. It takes about 15 minutes to get to Pupils choose 11 numbers between 1 and 90 inclusive. Instead of playing normal bingo, the class all stand up and if any of their numbers come up they must sit down. Best with advanced students, this mainly practises the use of negatives. Put students in pairs and give one partner a list of straightforward questions, including yes-no questions.

Explain to the class that the person answering the questions must not say oui or non. Every time a mistake is made, they lose a point. Have several sets of questions available and get the partners to take turns at asking the questions. The whole activity might take about 15 minutes. Pupils will get very good at avoiding yes and no with practice. Using mime is clearly a necessary strategy in language teaching. Pupils like doing it too.

You can get pupils in pairs and give each partner a list of items to mime to their partner. Simple, but an effective way of getting pupils to use the second person when they spend most of their class time using the first and third person.

You can use this at all levels. Why not get a pupil to mime their daily routine? Or why not describe actions to pupils while they mime them? Each child has a grid there are examples in the Y7 and Y8 sections of this site. Pupils work in pairs and each partner writes in a number of items on their grid. Partners take turns to guess by giving grid references where the other person has placed the items e.

This is an enjoyable game and allows for repeated practice of simple items.



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