In this section I provide full descriptions, comparitive screenshots and recommendations for STALKER's in-game settings, allowing you to determine your personal balance between image quality and performance. While I try to note the performance impact of each setting, it is impossible for me to give exact performance impacts e. Each system is unique in the combination of components it has, so two people with the same graphics card but different CPUs for example may experience very different FPS results in certain scenes.
The various settings available are covered in detail below:. Render: This setting determines the renderer used for generating the game's graphics, and hence has a major impact on the overall visual quality and performance in the game.
Screenshot comparisons of all three are provided above, and each is explained further below:. Dynamic lighting is the realistic interaction of moving light sources with objects, causing them to cast accurate shadows for example.
In DX8 mode, basic Static Lighting is used, which requires far less graphics card power and hence provides much faster performance. Objects Dynamic Lighting - In this mode, full DirectX9 graphics are used, however dynamic lighting is minimal, restricted only to the way your torchlight reacts with objects. Most objects in the game world will not cast shadows. Certain fixed objects such as trees or buildings will still cast shadows, but these shadows are not dynamically affected by light sources - they are fixed light maps.
For example look at a tree as the sun sets; in this mode the shadow remains the same size and shape. In the Full Dynamic Lighting mode see below the tree shadow will be more detailed, and will move around and change shape as the sun moves. This mode is a good balance of performance and image quality, as even without dynamic lighting most of the benefits of DX9 rendering are visible.
Full Dynamic Lighting - In this mode, full DirectX9 rendering is enabled, include major use of dynamic lighting. This can severely reduce performance on lower-end systems, because multiple light sources such as the sun, campfires, torches, etc.
While this is very realistic, in areas with lots of complex objects or NPCs this can cause severe slowdowns. This mode should only be enabled on high-end graphics cards. Note that once again, HDR lighting is enabled by default if this mode is chosen and cannot be disabled. Importantly, while these lighting modes can affect performance greatly, the impact also depends on the other relevant settings you have enabled.
For example whether you've enabled or disable one or more of the Shadow-related settings Sun Shadows, Grass Shadows, Shadows Quality can have a major bearing on the impact of dynamic lighting. Version v1. Adds visualization of certain properties and a simple editor for most of the common properties that you would want to modify.
A tutorial. If you use this for any addon creation, please leave some credits, so that it gets more reach. This tool allows to easily edit. In current version, you can edit item properties and crafting, traders and creatures. Sorry for the large size, the library that reads the. If the app crashes, make sure to notify me on GitHub with a brief description on how it happened. If you have some suggestions please let me know on GitHub. Edit: I looked into it, and I can actually lower the size.
Thanks for the idea, slimmer version should be available later today. I just updated the editor and lowered its size, however it will load pre-defined icons. If you added new items, you must convert the appropriate. This comment is currently awaiting admin approval, join now to view. It must get info on items from unpacked files, because of the dependencies.
If you want to modify another addon, you should unpack the databases and then copy the contents of the gamedata folder there.
I will check it, but it should work. Is there a reason for this? From what i gathered, this is the recoil and not damage, but I might be wrong. I will look more into this. It should work regardless of the update, the formatting does not change. I am testing it on 1. There was an update to the config file system in update 4 "Organized files of all weapons and their upgrades" Can your program index configs like in the pic? I'm not sure what you mean.
If they did not mess up the dependencies or file formatting, it should work properly. Do you have any issues crashing, not loading data? What did you change? What item, which parameters?
I need to know that so I can reproduce it. For anyone with some issues or bugs, please let me know what were you doing exactly, so I can reproduce the bug and fix it. Please notify what versions of the game, what other addons were used etc. Nice, well done! A must edit: is it in python? Yes, it is in python. Because that's the language I'm most familiar with, and it has Qt window control library. When i change the amount i will get and them click on another item to edit and go back, the amount i edited will go back to the default, and in some items i can't edit the amount at all.
As for why you can't edit some disassembling sections: for items that can be repaired, you cannot change the amount of items, since the items that are in the "disassembly" entry, are the ones that you can swap. I removed the possibility to change that, as I am not sure how the game will react to this kind of change.
As for the bug, I will look into it now. I checked what would happen if you increased the number of disassembly parts for items and it seems to work just fine, I will add an option to remove that restriction in later releases. Ooops, my bad. Store Page. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support.
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